Section 4.2 Prisoner's Dilemma and Chicken
ΒΆBefore getting any further into non-zero-sum games, let's recall some key ideas about zero-sum games.If a zero-sum game has an equilibrium point, then repeating the game does not affect how the players will play.
If a zero-sum game has more that one equilibrium point then the values of the equilibrium points are the same.
In a zero-sum game, we can find mixed strategy equilibrium points using the graphical method or the expected value method.
In a zero-sum game, a player never benefits from communicating her strategy to her opponent.
Example 4.2.1. A 2Γ2 Non-Zero Sum Game.
Let's consider the game given by Table 4.2.2.
C | D | |
A | (0, 0) | (10, 5) |
B | (5, 10) | (0, 0) |
Exercise 4.2.3. Not zero-sum.
Check that this is NOT a zero-sum game.
Exercise 4.2.4. Equilibrium points.
Using the βguess and checkβ method for finding equilibria, you should be able to determine that Table 4.2.2 has two equilibrium points. What are they?
Exercise 4.2.5. Preference between equilibria.
As we saw in Section 4.1, the equilibrium points in non-zero-sum games need not have the same values. Does Player 1 prefer one of the equilibria from Exercise 4.2.4 over the other?
Exercise 4.2.6. Conjecture a strategy.
What are some possible strategies for each player? Might some strategies depend on what a player knows about her opponent?
Example 4.2.7. Prisoner's Dilemma.
Two partners in crime are arrested for burglary and sent to separate rooms. They are each offered a deal: if they confess and rat on their partner, they will receive a reduced sentence. So if one confesses and the other doesn't, the confessor only gets 3 months in prison, while the partner serves 10 years. If both confess, then they each get 8 years. However, if neither confess, there isn't enough evidence, and each gets just one year. We can represent the situation with the matrix in Table 4.2.8.
Prisoner 2 | |||
Confess | Don't Confess | ||
Prisoner 1 | Confess | (8,8) | (0.25,10) |
Don't Confess | (10,0.25) | (1,1) |
Exercise 4.2.9. Dominated strategies.
Does the matrix in Table 4.2.8 have any dominated strategies for Player 1? Does it have any dominated strategies for Player 2? Keep in mind that a prisoner prefers smaller numbers since prison time is bad.
Exercise 4.2.10. A prisoner's strategy.
Suppose you are Prisoner 1. What should you do? Why? Suppose you are Prisoner 2. What should you do? Why? Does your choice of strategies result in an equilibrium pair?
Exercise 4.2.11. The best outcome.
Looking at the game as an outsider, what strategy pair is the best option for both prisoners.
Exercise 4.2.12. Two rational prisoners.
Now suppose both prisoners are perfectly rational, so that any decision Prisoner 1 makes would also be the decision Prisoner 2 makes. Further, suppose both prisoners know that their opponent is perfectly rational. What should each prisoner do?
Exercise 4.2.13. A crazy prisoner.
Suppose Prisoner 2 is crazy and is likely to confess with 50/50 chance. What should Prisoner 1 do? Does it change if he confesses with a 75% chance? What if he confesses with a 25% chance.
Exercise 4.2.14. Communication between prisoners.
Suppose the prisoners are able to communicate about their strategy. How might this affect what they choose to do?
Exercise 4.2.15. The dilemma.
Explain why this is a βdilemmaβ for the prisoners. Is it likely they will chose a strategy which leads to the best outcome for both? You might want to consider whether there are dominated strategies.
Example 4.2.16. Chicken.
Two drivers drive towards each other. If one driver swerves, he is considered a βchicken.β If a driver doesn't swerve (drives straight), he is considered the winner. Of course if neither swerves, they crash and neither wins. A possible payoff matrix for this game is given in Table 4.2.17.
Driver 2 | |||
Swerve | Straight | ||
Driver 1 | Swerve | (0,0) | (β1,10) |
Straight | (10,β1) | (β100,β100) |
Exercise 4.2.18. Dominated strategies.
Does the Chicken game in Table 4.2.17 have any dominated strategies?
Exercise 4.2.19. The best outcome.
What strategy results in the best outcome for Driver 1? What strategy results in the best outcome for Driver 2? What happens if they both choose that strategy?
Exercise 4.2.20. Equilibrium points.
Consider the strategy pair with outcome \((-1, 10)\text{.}\) Does Driver 1 have any regrets about his choice? What about Driver 2? Is this an equilibrium point? Are there any other points in which neither driver would regret his or her choice?
Exercise 4.2.21. A driver's strategy.
Can you determine what each driver should do in Chicken? If so, does this result in an equilibrium pair?
Exercise 4.2.22. Two rational drivers.
Now suppose both drivers in the game of Chicken are perfectly rational, so that any decision Driver 1 makes would also be the decision Driver 2 makes. Further, suppose both drivers know that their opponent is perfectly rational. What should each driver do?
Exercise 4.2.23. A remote control driver.
Suppose Driver 2 is a remote control dummy and will swerve or drive straight with a 50/50 chance. What should Driver 1 do? Does it change if the remote contro dummy swerves with 75% chance?
Exercise 4.2.24. Communication between drivers.
Can it benefit drivers in the game of Chicken to communicate about their strategy? Explain.
Exercise 4.2.25. Compare games.
Compare Prisoner's Dilemma and Chicken. Are there dominated strategies in both games? Are there equilibrium pairs? Are players likely to reach the optimal payoff for one player, both players, or neither player? Does a player's choice depend on what he knows about his opponent (perfectly rational or perfectly random)?